#concept
In the case of architectural design, we talk about software as an extension of [[Drawing]].
Software has become the meta-medium of architectural design, a common cognitive and representational toolset with which designers see, engage and construct the world. At the same time, software is a cultural [[Apparatus]], a regime that shapes [[Authorship]], the 'abyss that stares back'. The invisible hand of the software [[Default]] has a central role in constructing our collective representations of [[Space]].
I am interested in developing a critical software practice for architectural design and education, that explores alternative ways to engage with the software regime through strategies of disruption and [[Play]].
Eventually, the ethos of play might be our last resort in engaging with the coming regime of cognitive technologies that will emerge through machine learning and ai.
Rene Thom's idea of play.