#concept
For my own theoretical position, see [[Screen Space, Real Time]]
Technical (narrow) description:
A simulation is a computer program that changes and evolves in time, and has potentially endless, different outcomes.
or:
A simulation is an interactive, non-linear cultural (visual and narrative) format that can change and evolve in time, and have potentially endless, different outcomes.
Video games are a subset of the format but a simulation does not need to be a [[Game]] .
Apps are also simulations but most of the apps do not have an aesthetic intent.
A simulation is a general case of a digital, designed, coherent, real-time interactive aesthetic object.
A simulation is not a fiction, it is by [[default]] a mathematical [[model]], and as such it is able to produce its own coherent, testable reality, a [[World]] .
[[Screen Space, Real Time]] is a long form exploration of the concept.
Here is a shorter breakdown on the differences between formats of animation and simulation. I would also add in here that animation is constructed through compositing while the simulation is modeled.
![[SimulationAnimation.png]]
[[On Planet Garden, Simulations and Worldmaking]]
Related are other, non-technical readings such as Baudrillard's Simulacra theory, or the simulation theory of the mind, etc.
[[Software]]
[[Apparatus]]
[[Perception]]
[[Aesthetics]]