## 1. **Mythic Cosmology** — _The Legend of Zelda: Breath of the Wild_
- **Logic:** cyclical myth of hero, kingdom, and catastrophe.
- **[[Worldmaking]] Method:** open world structured around archetypal motifs (shrines, guardians, divine beasts).
- **Symbolic Function:** a living myth that repeats across generations.
- **Arc:** slumber → awakening → restoration.
- **Contribution:** demonstrates how mythic archetypes can structure procedural exploration
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## 2. **Metaphysical Cosmology** — _Dark Souls_ (and Soulsborne lineage)
- **Logic:** entropy, cycles of fire and dark.
- **Worldmaking Method:** cryptic lore, fragmented ruins, punishing ritual of death/rebirth.
- **Symbolic Function:** a meditation on persistence, futility, and the collapse of order.
- **Arc:** fire → decay → rekindling / abandonment.
- **Contribution:** builds a cosmology through opacity and atmosphere, where mystery is the core mechanic.
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## 3. **Ecological Cosmology** — _Subnautica_
- **Logic:** survival through immersion in a living ecosystem.
- **Worldmaking Method:** resource loops embedded within interdependent biomes.
- **Symbolic Function:** nature as alien, threatening, and yet knowable through attunement.
- **Arc:** crash → adaptation → escape / communion.
- **Contribution:** demonstrates how ecology itself can be the organizing principle of a world.
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## 4. **Historiographic Cosmology** — _Disco Elysium_
- **Logic:** a shattered city as archive of ideology and history.
- **Worldmaking Method:** dialogue trees, thought-cabinet mechanics, and failures of memory.
- **Symbolic Function:** meaning arises through interrogation of political and personal ruins.
- **Arc:** amnesia → investigation → fractured revelation.
- **Contribution:** a cosmology where the world is made of discourse, memory, and ideology.
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## 5. **Procedural Cosmology** — _Minecraft_
- **Logic:** infinite generation, procedural creation.
- **Worldmaking Method:** blocks, crafting, and survival loops scaled into worlds-without-end.
- **Symbolic Function:** a cosmology of becoming, where play itself is the generative force.
- **Arc:** nothingness → creation → endless continuation.
- **Contribution:** demonstrates how procedurality itself can serve as a cosmological engine.
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## 6. **Simulative Cosmology** — _SimCity_ / _Dwarf Fortress_
- **Logic:** worlds as emergent systems.
- **Worldmaking Method:** complex interlocking simulations of economy, ecology, or society.
- **Symbolic Function:** cosmologies of control and emergence, where agency is distributed.
- **Arc:** foundation → expansion → collapse / resilience.
- **Contribution:** demonstrates how systemic simulation is itself a form of cosmology.
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## 7. **Dream Cosmology** — _Silent Hill 2_
- **Logic:** interior world externalized as environment.
- **Worldmaking Method:** symbolism through horror, geography as psyche.
- **Symbolic Function:** the unconscious made spatial.
- **Arc:** repression → confrontation → revelation.
- **Contribution:** a cosmology of the psyche, where worldmaking = dream logic.
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### Toward a Taxonomy
- **Minimal** (_Journey_)
- **Recursive** (_Outer Wilds_)
- **Monumental** (_Shadow of the Colossus_)
- **Mythic** (_Zelda: BOTW_)
- **Metaphysical** (_Dark Souls_)
- **Ecological** (_Subnautica_)
- **Historiographic** (_Disco Elysium_)
- **Procedural** (_Minecraft_)
- **Simulative** (_Dwarf Fortress_, _SimCity_)
- **Dream** (_Silent Hill 2_)