[[System]], [[World]], [[Simulation]]
**Gordon Pask**'s diagram of the relationship between the observer and the environment (or we could say the player loop):
![[pask_loop.png]]
*Pask, Environment-Observer diagram*
His major contribution to the problem of design is the text "The Architectural Relevance of Cybernetics", as well as the work on Cedric Price's Fun Palace.
![[Pask_FunPalaceDiagram.jpeg]]
*Gordon Pask, Fun Palace cybernetic program diagram,
from Cedric Price Archives, Canadian Centre for Architecture*
Pask defined **cyberarchitecture** as a [[system]] structured by the following stages:
1. Objectives: limits and evolution.
2. Environmental materials.
3. Selection of system invariants.
4. Adaptation to the environment.
5. Development Plan.
Pask defines the selection of invariants and the evolution of the system as a relation between its stability and its transformation. Thus, **cyberarchitecture** can be understood as an open system in continuous interaction with the environment, between the system and the eco-system, whose main characteristic, complexity, requires the formation of an interdisciplinary structure.
Good external links:
The Architectural Relevance of Cybernetics
https://arl.human.cornell.edu/879Readings/GordonPask_Architectural%20Relevance%20of%20Cybernetics.pdf
The Architectural Relevance of Gordon Pask
https://www.haque.co.uk/papers/architectural_relevance_of_gordon_pask.pdf
Gordon Pask, The Meaning of Cybernetics in Behavioral Science
https://www.pangaro.com/pask/pask%20meaning%20of%20cybernetics%20in%20behavioural%20sciences.pdf
Gordon Pask, A Comment, a Case History and a Plan
https://pangaro.com/pask/Pask%20Cybernetic%20Serendipity%20Musicolour%20and%20Colloquy%20of%20Mobiles.pdf
Cyberarchitecture
https://evolutionaryurbanism.com/2018/12/07/cyber-architecture-gordon-pask/
Cybernetic Serendipity
https://www.studiointernational.com/index.php/cybernetic-serendipity-history-and-lasting-legacy