We live in a period of unprecedented multiplication and even inflation of constructed, internally coherent worlds, which pop up everywhere, from politics to video games.
One ripple effect of this phenomenon is that we are now asking fundamental questions, such as what consensus reality is and how to engage it. Another effect is that there is a need for a special kind of expertise that can deal with designing and organizing these worlds and that is where architects possibly have a unique advantage.
These notions are central to my research interest in the intersection of games and architectural design. I do believe that we as architects have a unique perspective and should have a say in how these worlds are constructed and inhabited.
But there is a question of how we engage this: do we simply adopt and repeat the tropes and cliches of the entertainment industry and remain at the stage of mythologizing or can we go deeper and learn from scientific ways of imaging and sensing to construct new, legitimate, and serious ways of seeing and modeling?