Games and Worldmaking Seminar
Interaction model:
Top-down camera (already in template).
Resource extraction mechanics (sunlight, wind, water, wood, minerals, metals).
Build mechanics (click to add/delete objects)
Connection mechanics (connect objects to power sources)
Inventory mechanics (ingredients system).
Economy mechanics (combine all the parts in loops to form cost/benefit relations).
What needs to be created (scene assets):
Desert landscape (either procedural mesh or photogrammetry)
Power Sources: solar panels, wind collectors, water extractors
Objects: building blocks,
Nature assets: plants and vegetation, rocks.
User interface design: icons, textures, thumbnails, descriptions.
Final deliverable: Playable Prototype + Game Manual.
[[The Garden of Eden Creation Kit (GECK)]]