Games and Worldmaking Seminar Interaction model: Top-down camera (already in template). Resource extraction mechanics (sunlight, wind, water, wood, minerals, metals). Build mechanics (click to add/delete objects) Connection mechanics (connect objects to power sources) Inventory mechanics (ingredients system). Economy mechanics (combine all the parts in loops to form cost/benefit relations). What needs to be created (scene assets): Desert landscape (either procedural mesh or photogrammetry) Power Sources: solar panels, wind collectors, water extractors Objects: building blocks, Nature assets: plants and vegetation, rocks. User interface design: icons, textures, thumbnails, descriptions. Final deliverable: Playable Prototype + Game Manual. [[The Garden of Eden Creation Kit (GECK)]]