today, looking into 2d tile-based isometric design for games.
Found a great number of precedents and examples. The idea is to rethink my strategy of making everything always full interactive 3d.
![[dice.png]]
![[tile_sizes.png]]
#### common tile sizes
![[tile_scales.png]]
#### tile scales
## Also looked at picoCAD > I love it!
https://johanpeitz.itch.io/picocad
![[unnamed_1_0.gif]]