today, looking into 2d tile-based isometric design for games. Found a great number of precedents and examples. The idea is to rethink my strategy of making everything always full interactive 3d. ![[dice.png]] ![[tile_sizes.png]] #### common tile sizes ![[tile_scales.png]] #### tile scales ## Also looked at picoCAD > I love it! https://johanpeitz.itch.io/picocad ![[unnamed_1_0.gif]]