from Advanced Game Design - a systems approach: "Systemic depth comes from having a hierarchy of systems within systems, where the part of one level is the whole system for one level down in organization, and the system is just a part in higher level organization. This allows for the sense of captivating cognitive wonder - a combination of rational and emotional engagement also found in fractals and dynamic self-similar systemic structures." this makes a lot of sense also in relation to what we do at the intersection of software design and architecture design, especially regarding the parametric or procedural approach. I have always thought that the truth about parametricism is that it is a purely affective project - and this is exaclty the type of affect that it seeks, and has to deny. [[The Garden of Eden Creation Kit (GECK)]]